

National Traditions giving bonuses to certain factions from the start of the Grand Campaign.New technologies for Britain, the United States, and Poland-Lithuania, with more coming in later updates.Introducing Portugal, Denmark, and Scotland as playable factions with faction descriptions and victory conditions.They will be less inclined to launch attacks purely for sharing a border, though they will still take advantage of weak and undefended neighbors. AI factions will behave more realistically by placing higher value on interfaction opinion. A capitalist in the cabinet will lower the costs of industrial buildings, a physiocrat will lower farm costs, and high level religious schools will improve research. Improving the effects of buildings, technologies, and character traits.Remember not to tire your regiments before engaging, and watch your flanks. Enhancing the causes and effects of fatigue and morale.Battles will be won by disciplined and experienced troops who can withstand the prolonged onslaught of enemy volleys, or close the gap in good order with bayonets. Altering the accuracy of cannons and firearms and reducing projectile tracers.To accomplish this mission, I've tweaked more aspects of the game than I can count, including: The mission of this mod is not new: to enhance the historical accuracy and strategic challenge of ETW without sacrificing entertainment. (UPC-EMP)-English-German-French-Spanish-Italian-updated-13-2-15After years of learning to mod the game's data files, campaign setup, and unit textures, I am very proud to present Succession - A Total War: Empire Revival Mod. If you did not read the full directions for installation here getting only a piece of the mod from elsewhere:

If you only play battles and short campaigns this is not a big issue as it is a cumulative error set where the crashes USUALLY become irritating after 100 turns. If you choose the additional graphics pack there seem to be a few unit card conflicts (they turn red) but the game works fine without it (the standard DME version does not have it) If you do not use the UPC-EMP file as well, you will have naming conflicts and crashes randomly. Then simply replace the version that comes with Darthmod with the original version, you will then have all the units in AUM. If you want the full AUM then download from TWC the AUM Darthmod pack from Swiss Halbadiers thread. Originally posted by hammeredalways:DME 8/8.01 (Darthmod) already incorporates a cut down version of AUM.
